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Beginning iOS Commuter Class
What You’ll Learn
Upon completion of Beginning iOS Commuter Class, the student will be able to:
- Understand classes, objects, and methods
- Write a first program in Objective-C
- Define classes and write instance and class methods
- Use inheritance
- Take advantage of polymorphism and dynamic typing
- Work with the preprocessor
- Utilize underlying C features
- Use the basic Foundation classes (numbers, arrays, dictionaries, sets, etc.)
- Properly manage memory using ARC while preventing memory leaks and retain cycles
- Demonstrate fluency in Objective-C
- Set up elegant user interfaces easily, using Interface Builder and in code
- Set up text input fields on the iPhone and move the virtual keyboard onto the screen
- Create applications that use Location Services to pinpoint a user's location
- Localize applications for international use
- Swap out different interfaces (views) with animation
- Display editable tables of data
- Create applications that can play back a variety of audio and video file formats
- Handle warnings from the phone so applications don't get shut down
- Handle touch and complex multi-touch sequences
- Draw with Core Graphics
- Animate user interfaces with Core Animation
- Pull data from a web service for use in an application
- Create an application that can access the user's photos or use the camera to take new photos for use within the application
- Maintain a preference file for an application
- Use the Instruments tool to profile an application's resource usage for performance
- Store data on the device using multiple techniques
- Properly configure your user interface to handle multiple device orientations and device rotation
- Synchronize data with Apple's iCloud service
- Architect large applications with many sources of data and interfaces
Beginning iOS Commuter Class SYLLABUS
| Section | Contents |
|---|---|
|
|
|
Why am I here? |
An introduction to the instructor, Objective-C, and the course contents.
|
Classes and Objects |
A brief introduction to the concepts of OOP programming.
|
Messages and Methods |
How work gets done in an Objective-C program.
|
NSString |
Work with strings.
|
Constants |
Using #define and global variables
|
Preprocessor |
Understand what can be done by the preprocessor.
|
Your First Class |
Writing your own classes.
|
Inheritance |
The root. Extension through inheritance. Overriding methods.
|
retain and release |
Introduction to Memory Management.
|
NSAutoreleasePool |
Understand the autorelease stack.
|
Collection Classes |
Arrays, dictionaries, and sets.
|
Writing files |
NSString and NSData.
|
Callbacks |
A brief introduction to target-action, helper objects, anf notifications.
|
Protocols |
Required and optional methods for arbitrary objects.
|
init |
Convenience and designated initializers.
|
|
|
|
The Tools |
Using Xcode and the iPhone Simulator
|
Simple iOS App |
Develop a simple iOS app using UIKit
|
Objective-C |
Learn the language used in all iOS development
|
Memory Management |
Use the reference counting mechanism correctly to prevent memory leaks and premature deallocation
|
Delegates |
Using the delegate design pattern
|
Custom UIView Subclasses |
Subclass UIView for custom drawing and event handling
|
Core Graphics |
Drawing with Quartz
|
Multi-touch Events |
Dealing with Multi-touch events
|
Table View |
Using table views, table view controllers and creating custom table view cells
|
Notifications and Rotation |
Use the notification design pattern to receive notifications of orientation change. Also covered: Autorotation
|
Core Animation |
Using core animation to create unique user interfaces
|
Toolbars and View Controllers |
Create applications with more than one view
|
Navigation Controller |
Using navigation controllers to display multiple user interfaces
|
Archiving and Unarchiving |
Using NSCoder for data persistence
|
Web Services |
Using NSURLConnection to access web services
|
Camera |
Accessing the camera and using the Image Picker
|
Low-memory Warnings |
How to deal with low-memory warnings
|
Categories |
Add methods to existing classes
|
Core Location and Map Kit |
Use Location services to find your location and plot it on a map
|
Localization |
Making internationalized iOS apps
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Preferences |
Letting the user store preferences for an application
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Instruments |
Using Instruments to locate performance problems and memory leaks
|
Blocks |
Using Objective-C blocks
|
Split View Controllers |
Using the split view controller to show side-by-side interfaces on the iPad
|
Modal and Popover View Controllers |
Presenting user interfaces in popover windows and form sheets
|
Core Data |
Using Core Data with SQLite for data persistence
|
Gesture Recognizers |
Detecting gestures with UIGestureRecognizer
|
Storyboarding |
Create application flows with UIStoryboard
|
iCloud |
Synchronizing data with iCloud
|
MVCS |
Introducing a new design pattern for applications that use data from external sources
|
REQUIREMENTS
None