
OpenGL co-instructor Carsten Haubold studies Computer Science at the Technical University of Darmstadt with a focus on computer graphics.
Being an active member in the OpenGL community since 2000, Carsten started with writing small game applications and is now one of the two developers working on and taking care of the famous NeHe OpenGL tutorials. Answering questions in the NeHe message boards every day, Carsten is familiar with a broad variety of issues graphics programmers might encounter
Carsten is also technical editor of the Book Beginning OpenGL Game Programming 2nd Edition which is the first book on OpenGL 3.0 published in April 2009. He has implemented NURBS modeling tools for K-3D during the Google Summer of Code 2008 program.



