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The Big Nerd Ranch Blog

Using an eGPU on macOS

July 1, 2019 | Leveling Up | Mac
At WWDC, Apple debuted Xcode 11 with a diverse array of interface refinements, tool improvements, and major new features. Let’s take a look at some of the key changes that should greatly improve your day-to-day coding experience.
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Custom filters with Core Image Kernel Language

November 4, 2018 | iOS
We run a CI Kernel on a single pixel at a time and be returning a modified pixel. For the syntax, the Core Image Kernel Language essentially sits on top of the OpenGL Shading Language so it’ll have a bit different rules to what we would see from Swift of Objective-C
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