Core Graphics, Part 3: Lines
iOS MacConsider the humble line—just a straight sequence of pixels connecting two points. There are well-known algorithms you can use to do your own...
1 min read
Aug 15, 2012
In case you missed it, I (markd) appeared on NSBrief, interviewed after CocoaConf DC. I think we started around midnight, which is why Saul Mora and I are pretty punchy.
Consider the humble line—just a straight sequence of pixels connecting two points. There are well-known algorithms you can use to do your own...
You need to interact with the current Core Graphics context in some manner to actually draw stuff, so it's good to get comfortable with...
Core Graphics, also known by its marketing name "Quartz," is one of the oldest graphics-related APIs on the platforms. Quartz forms the foundation of...