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Part II: We Just Undid Three Months of Dev work. Here’s What We Learned.

Charles Brian Quinn

1 min read

Oct 19, 2009

Part II: We Just Undid Three Months of Dev work. Here’s What We Learned.

We published Part 2 of our lessons learned from undoing 3 months worth of development work on Scout, our server monitoring service.

As developers, we love technically beautiful solutions. But sometimes the best features are the ones that get the job done – and prove themselves by providing real business value.

We hope you enjoy us sharing these lessons, if so: up-vote us on Hacker News and be sure to subscribe to the Scout RSS Feed or Follow Us on Twitter.

Mark Dalrymple

Reviewer Big Nerd Ranch

MarkD is a long-time Unix and Mac developer, having worked at AOL, Google, and several start-ups over the years.  He’s the author of Advanced Mac OS X Programming: The Big Nerd Ranch Guide, over 100 blog posts for Big Nerd Ranch, and an occasional speaker at conferences. Believing in the power of community, he’s a co-founder of CocoaHeads, an international Mac and iPhone meetup, and runs the Pittsburgh PA chapter. In his spare time, he plays orchestral and swing band music.

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