If you're new to iOS development and want to write applications that run on the iPhone or iPad, this course is just what you need.
No events to show
This 4.5 day course introduces students to developing applications for iOS using the Swift programming language. Students will learn about the fundamental building blocks of iOS as well as common patterns and conventions to help propel their iOS development skills forward.
Bootcamp Price: $4200
Bootcamp price includes hotel, meals, and a shuttle to and from the hotel.
In the Atlanta area? Interested in commuting to class? Contact email@example.com to discuss commuting options and discounts.
Who should take this class?
Experienced developers wanting to learn the fundamentals of iOS development.
Developers will need a working understanding of Swift to be successful.
What you'll learn:
Understand how Xcode is organized and feel comfortable navigating the development environment.
Create interfaces that scale across a variety of screen sizes and devices using Auto Layout and size classes.
Display lists of data using table views and collection views.
Interact with web services and JSON to fetch and display data.
Localize applications to support other locales.
Persist data using archiving and Core Data.
How to prepare:
This class is intensive! So that we can make the best use of our time together, please come to class with an understanding of the basic Swift syntax. You can get all you need by working through our Swift pre-course workbook, which will be sent to you after registration.
Xcode and iOS
Please download the latest version of Xcode, which is necessary for the class. You can get the latest version of Xcode from the Mac App Store. iOS 13 is available as an over-the-air update for your iOS device if you’ll be bringing one. Please plan to download Xcode and run OS updates prior to arriving for class. Xcode requires that your Mac be running macOS 10.15.2 or later.
In order to get the best possible experience from the class, we recommend that you bring an iPhone, iPad, or iPod touch with you. Testing the apps that we write in class will be much more fun if you can see them on your device.
*We will be using iOS 13 for all examples and exercises in this class, so devices should be running iOS 13.
If you don’t have access to a device, don’t despair! It’s more fun to test your apps during class on a device, but all of the exercises in class can be performed just fine using the iOS Simulator that’s included with Xcode.
Navigate Apple’s IDE for developing iOS applications
Debug problems with applications using the tools that Xcode provides
Explore basic interface elements such as labels, buttons, and segmented controls
Use text fields along with the delegation design pattern to gather user input
Build interfaces more easily using stack views
Use containers such as tab bar and navigation controllers to manage more complicated application structures
Design flexible interfaces that scale across different devices and screen sizes using Auto Layout and size classes
Learn how to utilize the data source design pattern
Display lists of elements using table views
Display grids of elements using collection views
Remove hard-coded locale-specific information – such as date formatting and decimal separators – from applications
Localize applications into more than one language
Learn how the file system is organized on iOS
Use archiving to persist simple object graphs to the file system
Use Core Data to manage and persist complex object graphs
Interact with live APIs to fetch and display external information to the user
Parse JSON data into Swift model objects
|iOS and Swift Essentials||12 Jun|
|Introduction to Combine|
|Architecting Asynchrony in iOS|